Supple Think: December 2008

Gamecenter CX Episode #73 (Season 10): Lemmings (Super Famicom)

by K1

Posted on Monday, December 29, 2008
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シーズン10 #73 引率できるか?「レミングス」
(Season 10 Episode #73: Can you lead them? "Lemmings")

Full Episode: | Part 1 | Part 2 |

Episode Summary at Crunk Games

Credit goes to Crunk Games and GameCenter CX Musou

(This episode was intense. I think the episodes where you played the game as a kid are just as exciting as ones where you have no idea what's going to happen.)
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Gamecenter CX Episode #72 (Season 10): "Yuyu no Quiz de GO! GO!" (Super Famicom)

by K1

Posted on
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シーズン10 #72 課長と『ゆうゆのクイズでGO!GO!』GO!
(Season 10 Episode #72: GO! Kachou and "GO! GO! Yuyu's Quiz")

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Gamecenter CX Episode #71 (Season 10): ATOMIC RUNNER CHELNOV (Megadrive)

by K1

Posted on
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(Note: Well, since all I do lately is post videos, I might as well post videos people will actually watch.) - K1


シーズン10 #71 前進あるのみ!『チェルノブ』
(Season 10 Episode #71: Nothing but running!"Chelnov")

Full Episode: | Part 1 | Part 2 |

Episode Summary at Crunk Games

Credit for this video goes to Crunk Games and This Guy's Blog Article Permalink

'gief's grief

by alzabo

Posted on Wednesday, December 24, 2008
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Time to get ra- Oh, just watch it.

by K1

Posted on Tuesday, December 23, 2008
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I HOPE YOU SEE MY POINT Article Permalink

Beyond the Sea

by Zen

Posted on Friday, December 12, 2008
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Holy crap, it's a Star Ocean renaissance! I just bought Star Ocean! Not the old FF7 ripoff that turned out to be awesomer than it had any right to be, or the new one from a couple years back that dripped diaper gravy all over its legacy, but the original Super Nintendo classic that, along with Tales of Phantasia and Seiken Densetsu 3, represent the peak of the old girl's technical prowess. The SNES version of the game was so awkwardly crammed into a cartridge, with zany data compression, some voice acting(!), and a somewhat unfinished-feeling campaign. It felt a lot like a planar version of Tales of Phantasia's linear combat, but at the end of the day that's not what distinguishes it.

If you've ever played any of the fifteen brazillion versions of Final Fantasy (that's Number One I'm talking about), you may have noticed that it had a lot of unique items and side quests that did more than just add to numbers on your stats window. This is mostly due to its proximity to the old pen and paper RPGs, and even their early computerized imitators. It was trying to give a sense of complexity, maintain some pretense of roleplay even though most of it was a farce (hell, most of the spells didn't actually even do a God damned thing). Even though it wasn't doing much, this level of imagination contributed to the sense of adventure in ways rarely recaptured nowadays.

Star Ocean is mostly your typical JRPG, but it deviates from the norm in ways both good and bad. The bad first: if you don't like missing things in your RPGs, like really useful items and characters, you should either stay away from the series entirely or always use a walkthrough. Star Ocean, and in particular its sequel, are infamous for making you regret things that seemed innocuous when you did them.

The good stuff is mostly the things you can miss or not notice. Part of what makes Star Ocean games great for me is the skill system. Instead of just combat skills or thieving skills or... cliches from that one movie, it gives a list of very general and mundane skills you can develop as your characters' numbers go up. Things like "Eye for Detail" and "Sketching". Sometimes they'll have immediate reward, like stat boosts, but other times they'll unlock abilities, like making artwork to sell or publishing books that can teach skills to other characters. Some of these abilities are necessary to get the best stuff in the game. Most of this is impossible for any player to know on his or her first time through.

Even though at the end of the day you just max out the important skills for everyone, you get to have some fun working it so that each character has a specialty. Maybe JRPG Character Archetype #2 is really good at composing music, Archetype #7 is your best pickpocket, Archetype #5 is learning to paint, and the whole group together has a pretty good orchestra and is learning to cook. They have varying reward in terms of the game system, but they're a handy aid to imagination and go a long way toward breaking up the monotony of the otherwise traditional gameplay.

Everything else about the games is completely standard. Their stories work well enough, their settings are sometimes irritating and sometimes just fine, and the music is actually kind of excellent its own quirky way. They're completely unapologetic, and worth experiencing. That said, I can only recommend buying these games, and their remakes, if you're really fond of their particular eras. The first came out at the end of the SNES days, and its remake and sequel (and its remake) are classic PS1 look and feel. Just don't miss out on that Eternal Sphere or you'll be so mad you'll stop playing.

If Star Ocean were a philosopher, it would be Hegel. Both understood that things had changed and how, and in attempting to make it all work together and synthesize everything that came before they managed to achieve no small degree of halfway-impressive mediocrity. Neither really works alone, but taken in terms of their places in history either can be enjoyed on its own terms. Also, bringing up either is a great way to end a conversation.
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WE ARE ALL FUCKED

by Zen

Posted on Wednesday, December 10, 2008
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In case you're confused, here's the situation: Square-Enix, the most powerful Japanese software developer, have just announced that they are releasing Dragon Quests IX and X, the next two entries in the most powerful game franchise of all time, for the DS and Wii, the juggernaut Nintendo systems that just may be the most successful in the history of the medium. In the photo are, from left to right, Some Guy, Dragon Quest series producer and accomplished Elton John impersonator Yuji Horii, Nintendo president Satoru Iwata, and Square-Enix president Yoichi Wada.


What is happening here is equivalent to every country in the world giving the USA all of their nuclear bombs at once. This is the kind of market domination only James Bond villains are capable of. What you should notice when you look at this picture is that Satoru Iwata, the man holding all the strings, is not into it at all.


When an event of this magnitude is treated with such ennui one can only conclude that in appointing Iwata as his successor Hiroshi Yamauchi actually breathed a part of his spirit into the young executive. I look forward to watching him grow more callous and haggard over the coming years, gaining less and less pleasure from his successes as he begins to resemble the powers that created him.
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Fall Games of 2008: sequels, rehashes and some innovation.

by alzabo

Posted on Wednesday, December 3, 2008
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Every Fall gamers face a problem that is hardly serious but can still be a source of stress and sleepless nights. This threat to our large (and growing) group of enthusiasts can simply be described as the "holiday game-gasm."

Most Game publishers want to ship least one title between October and Christmas to capitalize on holiday shopping, this year there are more than 500 SKU's scheduled to be released. Because of this, game journalism is vital to the individual who wants to play several games and not waste his time and money on something thrown together to cash in on the seasonal shopping.

Unfortunately, game reviews can be hard to come by for games lately, either because of review embargos due to poor game quality or simple review backlog due to the sheer amount of new titles arriving this holiday season. Even if reviews are available, it's hard to discern their worth due to generally poor journalistic ethics in the field of games journalism. I'm not even going to touch on "New Games Journalism," I have enough problems with those people to write a 3 part article that must be written in phases to prevent my spite gland from going into shock.

So what is a gamer to do? Buy what the neck-beard clerk at Gamestop tells them to? Listen to some hipster web pundit's "well researched" opinion and get the "genre breaking(or defining) game of this console generation" that'll quickly be forgotten next year by the game's inevitable sequal?

No, you should do whatever the hell you want and buy the games that look interesting to you. But just in case you are bereft of an opinion or taste here are my choices for the fall.

Fallout 3: Be warned, this game is not perfect. No one is 100% happy with it and will describe their problems at great length, these probelms include: Poor voice acting, poor sound, game crashes, bad AI, graphical glitches, xbox live problems, DRM & install issues, et cetera.



None of these matter, if you ask them to describe 3 things they liked about the game and hold back no spoiler they invariably sprout a look of child-like glee and describe to you a wholly unique game experience rife with adventure, grim comedy and hyper-violence that truly lives up to the fallout brand. If you don't own this game already, you should drive to the store and buy it right now.

Valkyria Chronicles: Remember when Sega made RPGs? I don't, because I was too busy playing shooters and platformers. By the time I was into RPGs I had completely missed the boat on 8 and 16bit RPGs that were not made by Squaresoft.

This game was initially described to me as a mixture of FPS and Final Fantasy Tactics with a visual style akin to a pencil and watercolor painting. This excited me to no end, because I am pretty sick of Nomura's zippers and angst and how they've infected nearly the whole Japanese RPG genre.



I've yet to play more than a few minutes of this game due to a busy schedule, but it's going to get played next week after I finish moving.

Chrono Trigger DS: If you haven't played Chrono Trigger, you should go play it. That's all there is to say.

Persona 4: This is possibly the last good non-shovelware PS2 game that we'll see in the US. It contains all the excellent interface and localization of Last year's Persona 3, but has more than 1 song in it's dungeons (which are no longer randomized) and the plot is a murder mystery that is so engaging that you should avoid spoilers until you finish playing the game. Avoiding spoilers may be hard, as the damn game comes with an art book. Article Permalink

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