Supple Think: Confessions

Balthier and Trembling

by Zen

Posted on Wednesday, March 16, 2016
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Disclaimer: I know this reads like some college freshman shit.  It's purple enough to be Prince homage.  Suffice to say that if you have not both played Final Fantasy XII and read at least the prelude to Fear and Trembling you do not get the joke and please don't judge me.


Once upon a time there was a man who as a child had heard the beautiful story about the gods' chosen hero, who was reborn in the power of his destiny to write his chapter of an eternal history.  When the child became older he regarded the same story with a newfound wariness, for life had informed and keenly honed the pious simplicity of the child.  In time such tales, told as they are again and again, were noteworthy more for their human omissions than their divine testaments.  In time he would deliver his answer.
I
Ashe
Two great nations go to war.  The battleground, a small kingdom in between, is obliterated in a single explosion that asserts Arcadia's dominance over the entire globe.  This death and destruction set the tone for an era of bloodshed and fear.
The new Ivalice holds no place for the name Dalmasca; her new Dynast-King's time is nigh.  Happy the world whose hero arrives at all, to prevent these terrors.
II
BalthierFran
Her gaze fixed on duty, her thirst for power and vengeance left unchecked, the deposed queen sees only the path to glory.  Filled with holy purpose, stones of power in hand and treaty signed in enemies' blood, the gods' will is fulfilled and a dynasty of sacred order and Roman peace is secured.  What hours of darkest night will these new shards bring?
Sword in hand, Dalmasca's enemies are laid to rest.  Sword in hand, she makes an enemy of all.  Happy the world whose hero gives not her heart to a stone.
III
Vossler
When is a quest worth abandoning?  At what point do virtue and justice yield to some hope for dignity, for the peace that history denied a ruined homeland?  What price will the children of Dalmasca pay to see the machinations of empires repaid?
Revolution, resistance, insurgence--these words all splinter, shattered and bloody, at the breast of the uncompromising folly of conviction.  Happy the world whose hero must face the exhaustion her cause has brought the devoted.
IV
BaschGabranth

The knight's path is arduous but firm, watching over his charge with no concern for his self.  Even a brother's hate and a kingdom's disgrace can be no burden to him as he shields his queen from any harm or interference.  Vulnerable and weak, a desperate regent is not, alone, enough to stand against the tide of history, and a pawn for others' designs she shall ever be.
In the end, the knight's duty is to both sides of a conflict, that it may not be won but rather dissolved.  Happy the world whose hero receives such protection and whose counterpart receives it double.
V
PeneloVaan
Memoirs are filled with the posturing of nations.  History's needs are those of borders and titles, of opposing nation-states and conflicting ideals.  This dialectic holds no meaning for the meager, for those desperate lives clinging to its lowtowns, its alleys of muted sighs.
History's orphans seldom offer counsel to its masters, and thus do their numbers swell.  Happy the world whose hero knows the lot of its weakest.
VI
Larsa
The ground beneath thrones has had its fill of tyrants' blood; their seats are too easily filled by their like for true peace to last.  The trick is to find that rare, solicitous leader who is both poised and willing to replace power with care.
Once again the survivors of war are claimed by the last remaining aggressors.  Once again force begets force, and all the virtues of youth meet their end at the peace table.  Happy the world whose hero has such enemies as these.
Thus and in many like ways we see how the thread of history must be informed by the pain of individuals.
*
Final Fantasy XII is a story of overcoming empire, overcoming gods, but most of all overcoming pain and loss.  Each of its characters, even those we see as frivolous and offensive, is essential to its precarious outcome.  For it is one thing to cheer on righteous violence and another to burn one's ambitious resolve at the altar of compassion.  Duty to country, to friends, to allies, to history, each is insufficient on its own.  The true leader feels pulled by all of these, but finds a way to be consumed by none and thereby satisfy all.

On the surface it is a story we have seen too much of: the hero's journey, the chosen one leading a righteous rebellion against an evil and powerful empire.  These tales mostly play out the same, but this time the tired resolution is overcome.  This time, the whole picture is considered and a world of individuals cries out against it.  FFXII simultaneously honors and undermines a legacy of storytelling and thematic expression that is said to encompass human history.  It is an unprecedented and brave step forward for fantasy of all kinds, a therapeutic salve for the trauma of the hero's journey.

Ten years ago today this game blasted all expectations, misgivings, and cynicism out of the water.  Ten years ago today Yasumi Matsuno not only revolutionized the Final Fantasy series, but upended a legacy of lazy storytelling and miserable ideology whose origins are ancient beyond belief.

Go play Final Fantasy XII, and if you have the means to play the International Zodiac Job System version then definitely do that.  It is my favorite game, by my favorite writer of games, and its quality will surprise the doubtful and the faithful alike.
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Sins of Our Fathers

by Zen

Posted on Friday, October 9, 2009
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As an avid reader of German philosophy, I so often find myself at the mercy of translators to properly understand the material. Even if I, like Heidegger, refuse to concern myself with fidelity to the philosopher's intent, a poor translation can obfuscate or even completely cover over useful nuances and enlightening tricks of meaning. This problem is as much present for novels and music as it is for philosophical works, and I've found it applies to video games as well. Masterpieces like 7th Saga, Final Fantasy V, Secret of Mana (Seiken Densetsu II), Chrono Trigger, and even parts of Final Fantasy VII suffered from having poor to nonexistent translations that hid their greatness from view.

Fortunately, Japanese publishers started to catch on that not everyone in the US is a drooling moron around the time the original PlayStation came out. Instead of dumbing down hard games and not even releasing games that were too complicated, Japan discovered that gamers in the US were thirsty for true works of art. For me, the turning point was a game called Castlevania: Symphony of the Night, and after the opening scene I knew things would never be the same again.

What follows is an annotation, a sort of recreation of my own thoughts as I relive these precious moments today. You are encouraged to click this YouTube link first, so that you can appreciate these lines as I first did all those years ago.


Richter: "Die, monster! You don't belong in this world!"
We see here a desperate and crucial line being drawn, a dualistic boundary with foundations in Plato that has, much like Dracula himself, endured (some might say thrived upon) the millennia of strife human beings call history. The irony foreshadowed here is that not only does Dracula belong, but this world is contingent on another dualism that he represents. He cannot be banished from this world, because without him there can be no world. Koji Igarashi is arguing here that one cannot banish value, cannot operate outside of it, and cannot simply eschew the uncomfortable and macabre. This becomes important later, but for now one can simply appreciate the claim that worldliness comes after value.

Dracula: "It is not by my hand that I am once again given flesh. I was called here by... humans who wish to pay me tribute."
Richter: "'Tribute'?! You steal men's souls, and make them your slaves!"
Dracula: "Perhaps the same could be said of all religions..."
This famous exchange at first seems to contradict Dracula's opposition to the value of Goodness, but he is not trying to equivocate. He is in fact highlighting his nature as the opposite, that he behaves the same but in the other direction. There is a note of sadness to be discovered here by the perceptive: there is no hate in this exchange, as though Dracula mourns the fact that his foe, whom he respects more than he can ever let on, could just as easily have been his most trusted ally and friend. The futility and contingency of it all throws the attentive player into an authentic experience, fully appreciative of the arbitrariness of the very distinction the series represents. This irony is one of the most compelling moments in video game history, and is possibly the main reason for the fondness so many gamers have for this title.

Richter: "Your words are as empty as your soul! Mankind ill needs a savior such as you!"
Dracula: "What is a man? A miserable little pile of secrets! But enough talk... have at you!"
Who knows what secrets lie hidden, deep within a man's heart? Does Dracula? Is it his lack of a soul which clouds the deepest truths of humanity from his vision? Or is it perhaps the very thing which allows him the keenest vision of all, a pure and objective view of humanity which is the source of his contempt? In this beautiful passage we see the heart of Castlevania's meaning, the foundation and culmination of all of its themes. Dracula--dangerous, powerful, timeless--displays a kind of insecurity. Unable to relate to anyone but his greatest foe, he is quick to dismiss the subject. Could he abandon his position, see if the world could survive without his chaotic influences? Best not to think about it. The last time he let himself see humans as anything more the results were too painful to bear. Best to end the discussion and do his duty. Best to go on forgetting, go on hating. It's the best for everybody.

What childhood could a man like this possibly provide? Is it even so different from the plight of any father quaking in the face of the insurmountable responsibility of parenthood? The roles of faith, love, fatherhood, and family legacy all collide here. In this brief encounter with Richter we seem to learn so little of Dracula, and yet one can see his entire person (dare one even suggest a soul?) laid bare in these few lines. It is only fitting that Richter sit the game out, having done his duty: the stage is set for Alucard (Is he his father's opposite? He goes in the other direction, but is made of the same stuff...) to discover his father, and himself. By the end of the game we see not only the purest of good, not only the most dastardly of evil, but the gentle, terrified man who sits precisely between them. And we see the horizon by which to judge him: the balance of all things.
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Where did the time go

by alzabo

Posted on Sunday, September 28, 2008
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What are some of your favorite time-sink games? Do you have a save file in Chrono Trigger where everyone is level 99? Have you collected all the dress spheres in FFX-2? Have you played so much SkiFree that you have mastered avoiding that damned Yeti?

Tell us about it in the comments! Article Permalink

Confession Time

by Zen

Posted on Wednesday, January 16, 2008
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I still get Guitar Hero and Gitaroo Man mixed up all the time. Article Permalink

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