Oh god, my wrist.
by alzabo
Posted on Sunday, January 6, 2008
Vertical Scrolling shooters are good fun, however some individuals would use the descriptors “stale” or “dead.” Despite these nay-sayers, classics such as Xevious still are still available in the retail channel thanks to Xbox Live Arcade and Virtual Console.The Vertical Shooter genre and”SHMUPs” in general have evolved over the years in a way that is similar to evolution of vs. fighting games. Early games in the genre are simple and complexity grows over time as those who enjoyed the games as players become developers and build complexity into new games that requires players to have a deep comprehension of the game morphology relating to that specific genre. In both vs. fighting and SHMUPs this has led to an incredible level of specialization.
When it comes to vs. fighters there are many dedicated developers still at work: ARC System Works (Guilty Gear), Examu (Arcana Heart & Samurai Shodown V) and SNK (The King of Fighters, Last Blade). They produce fighting games that appeal mainly to long time genre fans of vs games. There are fewer developers dedicated to SHMUPs: Alfa Systems (Shikigami no Shiro II & III), G.rev (Border Down & Under Defeat) and Cave (Ketsui & Mushihime-Sama).
I consider myself an avid gamer, but I’ve always been quite poor at SHMUPs, but playing the intricately crafted games produced by Cave turned me on the SHMUPs in a big way. Cave’s shooters are a masterwork of 2D animation, A ballet of bullets fills the screen, blotting out all the terrain scrolling beneath the play area. Cave’s games require so much precision that they have created a new sub-genre within SHMUPS, the “bullet hell” shooter. Over the summer, I became obsessed with Cave’s games and resolved to own one for home play. Being a (somewhat) sensible man, I promised myself that I would not buy one of these games unless I was properly committed to the genre. To prove to myself that I would be able enjoy a Cave game PCB I would not buy one until I 1 credit completed the Neo Geo scrolling shooter Blazing Star.

The rules for beating the game were simple, Beat the game on one credit. I believe that whoever said “The devil is in the details” was actually talking about 1 crediting SHMUPs, the level of commitment and repetition is mind-numbing for all but the most obsessive players. To make a long story short, I managed to 1 credit complete the game after roughly 12 hours of practice on arcade difficulty (MVS difficulty) and I hurt my wrist because the game lacks auto-fire. While I am proud of my accomplishment, I know that Blazing Star is not that difficult and I have resigned myself to merely viewing videos of expert players 1 credit completing Cave games. I can afford the steep price of entry required to buy a Cave game and have immense interest, respect and enthusiasm for the SHMUP genre. However, I am simply not dedicated (or crazy enough) to play them correctly, so I’ll just stick to console ports and emulators.
NEW EF PEE ESSS.
by alzabo
Posted on Wednesday, October 17, 2007
The game also caters to speed runners, as each puzzle can be solved in several "incorrect" ways. Youtube is already rife with videos of people completing puzzles in confusing and stomach churning ways (watching & playing this game can cause motion sickness). The game has built in optional features designed for ‘running, a clock to keep track of how fast you are and a “portal” counter to keep track of how many portals you’ve used (for “minimum complete” ‘runners”). Why aren’t you playing this right now!
What the internet thinks of Portal*:
- "I would set up a portal to Taco Bell inside my living room so when I get drunk I can just stumble in, get a chalupa, and leave"
- "one portal at hone one at gamestop so i could play the motorstorm demo all night when they closed"
- "ohm y fucking god i just came everyuwhere"
- "i would put one end in front of my fist and the other in front of nintendo so I COULD PUNCH THEM IN THE FACE FOR DELAYING MY SMASH BROSEH"
thecakeisalie thecakeisalie thecakeisalie thecakeisalie thecakeisalie thecakeisalie thecakeisalie thecakeisalie thecakeisalie thecakeisalie thecakeisalie thecakeisalie thecakeisalie
I'll be the first to admit...
by K1
Posted on Saturday, September 15, 2007
Durfy was right.
Games that I've acquired in the past 72 hours that I have no time to play:
- Gyakuten Saiban 3
- Final Fantasy VII Crisis Core
- Heroes of Mana
- Metroid Prime 3: Corruption
- Super Metroid
- Paper Mario
- Mario Strikers Charged
Games that I am playing for 10 minutes at a time in between bouts of coding:
- Geometry Wars
712,000 is my high score so far, my personal goal is 1,000,000, this game is hard.
I think I had something profound to say about Magic Cards and/or Achievement Points, but that'll have to wait until I'm done with work stuffs, sigh... Article Permalink
Harvest: It's like Tower Defense but it's not a mod for anything
by K1
Posted on Friday, August 17, 2007http://www.oxeyegames.com/harvest/
(Note that I do know what I want to say about fighting games, I got a nice bulleted list here, but I'm not feeling the write-a-lot vibes right now.)
Anyways, Harvest is like tower defense except I don't have to wait for Warcraft 3 to load, then log into battle.net, then wait for people to join my game, then lose instantly when they quit or time out. You build solar power stations to power mining facilities to mine more resources to build more power stations and mining facilites (which run out of nearby minerals so you have to expand). Then the aliens come and you need to build defense lasers and upgradeable missile turrets. Missiles are okay (actually they suck considering how much minerals + power they take for how much they kill) but the awesome thing is that the laser turrets can link together to become more powerful (intelligent) lasers. If you link enough lasers to one laser you get a Death Star level laser of doom that can cover the entire map. That seems to be the best strategy so far, as building three of these super laser arrays has gotten me to about level 90 before I finally get overrun. It is also important to specify the attack priorities of the various defense buildings that way they don't attack the wrong thing and you die. Here's a protip, make it a priority to attack the spawner enemy above the stuff that it spawns, otherwise you are just making more work for yourself.The game is in beta, so I'm sure they have much balancing tweaks that have left to be made, but it's free for now, which is a damn good price for the amount of amusement I'm getting out of it.
In other news, my brother got an Xbox360 but he refuses to put it in the living room, so I can't exactly go and play it any time I want, sad. I refuse to go through the effort to join the Call of Duty 4 beta if that's the case. Article Permalink
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