Supple Think: Earthbound

A glimmer of hope.

by K1

Posted on Friday, May 2, 2008
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Earthbound for the wii given a rating by the ESRB

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Bros. before hoes

by alzabo

Posted on Tuesday, March 18, 2008
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I have a copy of smash 3, and it really embarrasses me. Not only do I feel that I’ve betrayed some sacred trust by buying it I can feel it’s horrible nostalgia beam slicing to my core and waking the animalistic consumer beast lying dormant in the recesses of my brain. The lumbering beast speaks in a guttural tone not unlike the mingled mumblings of a thousand neckbeards; urging me to spend absurd amounts of money on hard-to-find games that feature the participants of the incestuous pantheon known as Super Smash Brothers: Brawl.

One side effect of acquiring SMABURA is a renewed use of my Wavebird, which has not seen regular use since the summer of ’05 when Nanohana and I helped Leon S. Kennedy rescue a girl with huge monkey ears.

While looking at my rarely used Gamecube I looked back at my meager collection of games and spent some time ruminating about why this was such a neglected console in my house. The final game I bought for it was Odama, and in all I only purchased seven games. I won’t waste space detailing the short-comings of the ‘cube, instead I’ll simply say some positive things about it.

In hindsight, these are some of the things that stand out to me. The controller design is a welcome departure that I still appreciate today, I love it’s funky look and how it comfortably fits in my hands. The large central green “A” button flanked by a smaller red “B” button and two grey “X” & “Y” buttons makes more sense than most people are willing to admit for several genres of games. Some of the games that I found to be an absolute joy and never stopped being fun were: Resident Evil 4, Viewtiful Joe, Odama, Metroid Prime and Zelda: The Wind Waker.

While using my old Wavebird for the newest Nintendo party game on Wii, I chuckle slightly as I remember all the good times I’ve had with it fucking with my co-players in Super Monkey Ball by switching comm. channels to control my opponents characters. Using the Wavebird also makes me feel slightly hollow inside, almost like I’ve betrayed someone.

Then I remember that Nintendo hates me and will never give me Earthbound. If I ever want to play some weird rare Nintendo game they’re as close as the nearest computer with a internet connection.

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Super Smash Bros.: Rawls

by Zen

Posted on Sunday, March 16, 2008
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So I know a lot of people are criticizing Nintendo for some of the directions they took with the latest Smash Bruthas game. When a beloved game franchise goes in new places in ways that change its fundaments, the results can be disappointing. One needn't look beyond the recent Burnout Paradise to see this writ large, but it's been happening increasingly often of late as the old giants of the industry start to feel the need for the ol' Harrison Ford earring.

One thing that makes this version of Smash Brothers so jarring is the steeper learning curve. Traditionally an approachable party game, Smash Brothers: Rawls challenges players more on every level. Most people will probably be able to get through the game right away, but to really get it takes an understanding of the principles of justice set forth by Aristotle, Rousseau, Mill, and even a little Nozick in the later levels. Nintendo helpfully included unlockable excerpts from these thinkers to aid new players, but the effectiveness of 60 seconds of Anarchy, the State, and Utopia is hard to measure. Additionally, the perplexing and somewhat offensive decision to make the Sandel excerpts Japan-only makes the package somewhat less appealing to American players.

While I found the new character select screen innovative and fun (players now select a character without knowing which one they will control once the game starts), I was less impressed with the new "Veil of Ignorance" power up. HAL Laboratories was obviously trying to encourage verbal interaction and shouting matches between players, but having it just turn three quarters of the screen black seems like a lazy implementation of an idea with great potential. Having it occult the damage/lives indicator would have made more sense, especially considering the overall brokenness of the new "fairness meter".

All that said, SSB:R is a splendid fighting game, well balanced and thoroughly considered. Every time I lost a match or died in the single-player mode I knew it was just, and the controls are responsive and intuitive.

This game is recommended for anyone who likes the point to be made early on and then repeated for 300 pages.
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Five developers that I want to give money to

by K1

Posted on Thursday, February 28, 2008
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As much as I loathe when a gaming site does the list thing, this topic came up in conversation and I felt that it was something worth writing about. I do want to avoid crap like "Top 100 games with hats in them and if you disagree then screw you" though, so I just want to express that this list is, like, my opinion man, so just chill if you think I am in the wrong.

Five Developers I want to give money to (but I can't, within reason):

#5 - Shigesato Itoi (Earthbound / Mother series):
This one is the biggest stretch since technically I can import Japanese versions of Mother 3 and Mother 1+2, but his games are ones I want to play in English to get the maximum amount of enjoyment out of them. Unfortunately, Nintendo seems to have a secret agenda to keep the Mother series from ever returning to the states. They have even gone so far as to remove the Earthbound Virtual Console demo from the U.S. version of Smash Bros. Brawl (or so I hear). At least Ness is still in Smah Bros., so they can't deny the existence of Mother completely. Sad.

#4 - Clover Studio (Okami, God Hand, Viewtiful Joe):
While it's true that the talent and management behind Clover Studio are still around and making games inside and out of Capcom, what's nice about buying games from a particular studio is how you can vote with your gaming dollar on what developers you want to see games from again. The biggest slap in the face with this one is how Okami is getting ported to the Wii, but in buying it none of the money or credit is really going to Clover Studio proper. Again, cry.

#3 - Ben Croshaw / Yahtzee ( 5 Days a Stranger, 7 Days a Skeptic, 1213):
Why yes, I am referring to that Yahtzee, the one that talks really fast about games and it's funny. As it turns out, he can make a mean game as well as he can bitch about them. Ben's adventure games are some of the most well-written adventure games I've had the pleasure of playing. So much in fact, that I feel he deserves money for a game that he offers for free. If his games were offered on say Steam or Xbox Live Arcade I would pony up the cash for 'em on the spot. Better yet, if I could get a hard copy on disc that would be quite nice.
(Note: As I was typing this and linking to his games, I noticed that he has a donation page set up for each game, and if you donate 5 bucks you get a special edition version. I think I might just take him up on that.)

#2 - Garry Newman / Facepunch Studios (Garry's Mod, Facewound):
Now before someone gets fresh and says something like "well just buy Garry's Mod off of Steam, you mingebag," I just want to point out that I HAVE purchased Garry's Mod, and in fact I even paid for Gold Membership at the gmod forums to get early access to beta versions of Garry's Mod. I'm that hardcore, alright? It's just that I want to give him more money. I *heart* Garry.

#1 - Daisuke Amaya / Pixel (Doukutsu Monogatari / Cave Story)
Man, this guy. How is it one of the best games I've played in the past couple years is a freeware game made by one person? This guy deserves my money so much it's a crime. I want to pay to own a copy of this game. I want to own it on multiple consoles, including at least one handheld. I want to buy all kinds of crazy Cave Story merchandise, like t-shirts, plushes, and action figures. I want there to be a sequel, I would wait in line until midnight to buy it.


But I can't. Article Permalink

Smaaaaaaaaaash the Virtual Console

by alzabo

Posted on Thursday, January 31, 2008
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Super Smash Brosef X: Eternal Neckbeard Masters of Cadash drops today in Japan. “New Games Journalism” sites and fans have been posting their impressions, discussions about the game are moving so fast that I witnessed several message boards red shifting last night.
'
It’s not exactly edgy or unexpected if I say, “I don’t care about the new Smash game.” It’s always been hip and cool to dislike popular stuff so I’ll distill my hate for Smash Bros into one simple statement:

“I want to drag whoever came up with Smash Bros. into the street and shit into their heart.”

One positive thing that has come out of the game’s release is the virtual console demos that are included with the game. A thread on Gamespite indicated that Earthbound was one of the demos. This is reflected on the Japanese Smash Bros. site, but if you visit the equivilant english page Earthbound is missing. Good job denying the fans a niche title and the possibility of easy money from releasing the game as a tie-in with Smash Bros.

I've become so disallusioned with Nintendo's Virtual Console service that I've been digging around for other classic game collections on recient consoles. I highly reccomend the Taito Legends Collections on PS2 they contain an absurd amount of excellent gameplay from all genres for low price. How can you say no to classic arcade SHMUPS, action games and puzzlers with perfect emulation for 15-20 bucks?
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