Sins of Our Fathers
by Zen
Posted on Friday, October 9, 2009As an avid reader of German philosophy, I so often find myself at the mercy of translators to properly understand the material. Even if I, like Heidegger, refuse to concern myself with fidelity to the philosopher's intent, a poor translation can obfuscate or even completely cover over useful nuances and enlightening tricks of meaning. This problem is as much present for novels and music as it is for philosophical works, and I've found it applies to video games as well. Masterpieces like 7th Saga, Final Fantasy V, Secret of Mana (Seiken Densetsu II), Chrono Trigger, and even parts of Final Fantasy VII suffered from having poor to nonexistent translations that hid their greatness from view.
Fortunately, Japanese publishers started to catch on that not everyone in the US is a drooling moron around the time the original PlayStation came out. Instead of dumbing down hard games and not even releasing games that were too complicated, Japan discovered that gamers in the US were thirsty for true works of art. For me, the turning point was a game called Castlevania: Symphony of the Night, and after the opening scene I knew things would never be the same again.
What follows is an annotation, a sort of recreation of my own thoughts as I relive these precious moments today. You are encouraged to click this YouTube link first, so that you can appreciate these lines as I first did all those years ago.

Fortunately, Japanese publishers started to catch on that not everyone in the US is a drooling moron around the time the original PlayStation came out. Instead of dumbing down hard games and not even releasing games that were too complicated, Japan discovered that gamers in the US were thirsty for true works of art. For me, the turning point was a game called Castlevania: Symphony of the Night, and after the opening scene I knew things would never be the same again.
What follows is an annotation, a sort of recreation of my own thoughts as I relive these precious moments today. You are encouraged to click this YouTube link first, so that you can appreciate these lines as I first did all those years ago.

Richter: "Die, monster! You don't belong in this world!"
We see here a desperate and crucial line being drawn, a dualistic boundary with foundations in Plato that has, much like Dracula himself, endured (some might say thrived upon) the millennia of strife human beings call history. The irony foreshadowed here is that not only does Dracula belong, but this world is contingent on another dualism that he represents. He cannot be banished from this world, because without him there can be no world. Koji Igarashi is arguing here that one cannot banish value, cannot operate outside of it, and cannot simply eschew the uncomfortable and macabre. This becomes important later, but for now one can simply appreciate the claim that worldliness comes after value.
Dracula: "It is not by my hand that I am once again given flesh. I was called here by... humans who wish to pay me tribute."
Richter: "'Tribute'?! You steal men's souls, and make them your slaves!"
Dracula: "Perhaps the same could be said of all religions..."
This famous exchange at first seems to contradict Dracula's opposition to the value of Goodness, but he is not trying to equivocate. He is in fact highlighting his nature as the opposite, that he behaves the same but in the other direction. There is a note of sadness to be discovered here by the perceptive: there is no hate in this exchange, as though Dracula mourns the fact that his foe, whom he respects more than he can ever let on, could just as easily have been his most trusted ally and friend. The futility and contingency of it all throws the attentive player into an authentic experience, fully appreciative of the arbitrariness of the very distinction the series represents. This irony is one of the most compelling moments in video game history, and is possibly the main reason for the fondness so many gamers have for this title.
Richter: "Your words are as empty as your soul! Mankind ill needs a savior such as you!"
Dracula: "What is a man? A miserable little pile of secrets! But enough talk... have at you!"
Who knows what secrets lie hidden, deep within a man's heart? Does Dracula? Is it his lack of a soul which clouds the deepest truths of humanity from his vision? Or is it perhaps the very thing which allows him the keenest vision of all, a pure and objective view of humanity which is the source of his contempt? In this beautiful passage we see the heart of Castlevania's meaning, the foundation and culmination of all of its themes. Dracula--dangerous, powerful, timeless--displays a kind of insecurity. Unable to relate to anyone but his greatest foe, he is quick to dismiss the subject. Could he abandon his position, see if the world could survive without his chaotic influences? Best not to think about it. The last time he let himself see humans as anything more the results were too painful to bear. Best to end the discussion and do his duty. Best to go on forgetting, go on hating. It's the best for everybody.
What childhood could a man like this possibly provide? Is it even so different from the plight of any father quaking in the face of the insurmountable responsibility of parenthood? The roles of faith, love, fatherhood, and family legacy all collide here. In this brief encounter with Richter we seem to learn so little of Dracula, and yet one can see his entire person (dare one even suggest a soul?) laid bare in these few lines. It is only fitting that Richter sit the game out, having done his duty: the stage is set for Alucard (Is he his father's opposite? He goes in the other direction, but is made of the same stuff...) to discover his father, and himself. By the end of the game we see not only the purest of good, not only the most dastardly of evil, but the gentle, terrified man who sits precisely between them. And we see the horizon by which to judge him: the balance of all things.
Fall Games of 2008: sequels, rehashes and some innovation.
by alzabo
Posted on Wednesday, December 3, 2008Most Game publishers want to ship least one title between October and Christmas to capitalize on holiday shopping, this year there are more than 500 SKU's scheduled to be released. Because of this, game journalism is vital to the individual who wants to play several games and not waste his time and money on something thrown together to cash in on the seasonal shopping.
Unfortunately, game reviews can be hard to come by for games lately, either because of review embargos due to poor game quality or simple review backlog due to the sheer amount of new titles arriving this holiday season. Even if reviews are available, it's hard to discern their worth due to generally poor journalistic ethics in the field of games journalism. I'm not even going to touch on "New Games Journalism," I have enough problems with those people to write a 3 part article that must be written in phases to prevent my spite gland from going into shock.
So what is a gamer to do? Buy what the neck-beard clerk at Gamestop tells them to? Listen to some hipster web pundit's "well researched" opinion and get the "genre breaking(or defining) game of this console generation" that'll quickly be forgotten next year by the game's inevitable sequal?
No, you should do whatever the hell you want and buy the games that look interesting to you. But just in case you are bereft of an opinion or taste here are my choices for the fall.
Fallout 3: Be warned, this game is not perfect. No one is 100% happy with it and will describe their problems at great length, these probelms include: Poor voice acting, poor sound, game crashes, bad AI, graphical glitches, xbox live problems, DRM & install issues, et cetera.
None of these matter, if you ask them to describe 3 things they liked about the game and hold back no spoiler they invariably sprout a look of child-like glee and describe to you a wholly unique game experience rife with adventure, grim comedy and hyper-violence that truly lives up to the fallout brand. If you don't own this game already, you should drive to the store and buy it right now.
Valkyria Chronicles: Remember when Sega made RPGs? I don't, because I was too busy playing shooters and platformers. By the time I was into RPGs I had completely missed the boat on 8 and 16bit RPGs that were not made by Squaresoft.
This game was initially described to me as a mixture of FPS and Final Fantasy Tactics with a visual style akin to a pencil and watercolor painting. This excited me to no end, because I am pretty sick of Nomura's zippers and angst and how they've infected nearly the whole Japanese RPG genre.

I've yet to play more than a few minutes of this game due to a busy schedule, but it's going to get played next week after I finish moving.
Chrono Trigger DS: If you haven't played Chrono Trigger, you should go play it. That's all there is to say.
Persona 4: This is possibly the last good non-shovelware PS2 game that we'll see in the US. It contains all the excellent interface and localization of Last year's Persona 3, but has more than 1 song in it's dungeons (which are no longer randomized) and the plot is a murder mystery that is so engaging that you should avoid spoilers until you finish playing the game. Avoiding spoilers may be hard, as the damn game comes with an art book. Article Permalink
METAL GEAR?!
by alzabo
Posted on Friday, June 13, 2008
I Have Metal Geat Solid 4, but the PS3 I was hoping to use to play it is 500 miles away.
Until I can play the game I'm trying to avoid spoilers by playing Persona 3: FES. I must admit I bought the game on a lark, using a gift card that had been languishing for 3+ months in my gift card pile. However, it's turned out to be the best RPG I've played in a decade.

Yes, this is the best RPG I've played since Final Fantasy Tactics. Having never played a Persona game before, I find the battle system and dynamic rogue-like dungeons entertaining and surprisingly grind free. The non-dungeon portion of the game plays like a dating game without being lame. However I must admit that I would be embarrassed to play this game in front of other people while walking around the in-game high school flirting with animu women.
The game's art direction and music are excellent, the art direction in Persona 3 is distinct and in-game environments are vibrant; the game's menus themselves are quite a sight to behold, I spent 15 minutes in the menus during the first 90 minutes of the game simply using them to watch them unfold and explode with color and art. The music is a Japanese ambient hip-hop blend that never overpowers the player, accentuating the action in dungeons and adding a sorely needed rhythm to the school life sections of the game.
While I am obviously gushing and have not completed the game yet, I do feel that Persona 3 is worth a look if you've got the time. I suppose my temporary lack of PS3 is a blessing in disguise, it's allowed me to give my undivided attention to a game that had previously been assigned to my disturbingly large "unplayed games" pile. Article Permalink
<2D>
Daikai10
Decide Weapons
[Supple Think]
...and luck
© Supple Think. Powered by Blogger.
Topics
- History (17)
- Ethics (12)
- games as art (12)
- you made me do this (12)
- Philosophy (11)
- arcade games (11)
- opinion (11)
- fighting games (10)
- YupYupYup (9)
- developers (9)
- I see what you did there (8)
- Japan (8)
- fresh air (8)
- hope (8)
- neckbeard (8)
- street fighter (8)
- :awesome: (7)
- Death (7)
- Violence (7)
- Wii (7)
- New Games Journalism (6)
- Nintendo is screwing us again (6)
- Punishment (6)
- Speed Runs (6)
- What is a man? (6)
- Earthbound (5)
- Nonlinear (5)
- Sandbox (5)
- Xbox 360 (5)
- gamecenter cx (5)
- oh god another list (5)
- puzzle games (5)
- Arino Kachou (4)
- Chrono Trigger (4)
- Confessions (4)
- Developer Photos (4)
- GOD HAND (4)
- Metal Gear (4)
- Metroid (4)
- PS3 (4)
- PStriple (4)
- Time Sink (4)
- What's happening to my body? (4)
- adventure games (4)
- hardware (4)
- intelligent lasers (4)
- post something dammit (4)
- 1UP Photos (3)
- Angst (3)
- Castlevania (3)
- Heidegger (3)
- Mario (3)
- Mega Man (3)
- Persona (3)
- SDA (3)
- Skills (3)
- Sup (3)
- Virtual Console (3)
- communism (3)
- durfy (3)
- money (3)
- owen wilson (3)
- rap (3)
- videos (3)
- watch this it's awesome (3)
- zippers (3)
- 2D (2)
- Animu (2)
- Clover Studios (2)
- Devil May Cry (2)
- Dongs (2)
- Game Addiction (2)
- Grand Theft Auto (2)
- Guitar Hero (2)
- Jack Thompson (2)
- Luigi (2)
- Planetary (2)
- Platinum Games (2)
- SHMUP (2)
- Suda 51 (2)
- Suikoden (2)
- Super Metroid (2)
- Xenogears (2)
- Zelda (2)
- animation (2)
- arcade stick (2)
- beat-'em-ups (2)
- bling (2)
- brown (2)
- copyright infringement (2)
- david caruso (2)
- import (2)
- marx (2)
- music games (2)
- panda (2)
- poe (2)
- starcraft (2)
- vaporware (2)
- Aletheia (1)
- American McGee (1)
- BFG (1)
- Bayonetta (1)
- Braid (1)
- Contra (1)
- Dark Souls (1)
- Derrida (1)
- Eiji Aonuma (1)
- Final Fantasy (1)
- Game Maker (1)
- George Kamitani (1)
- Gitaroo Man (1)
- Grasshopper Manufacture (1)
- Halo 3 (1)
- Heedful Circumspection (1)
- Hello Kitty (1)
- Hideo Kojima (1)
- Intergalactic (1)
- Jean Baudrillard (1)
- Jenova Chen (1)
- Jonathan Blow (1)
- Kierkegaard (1)
- Levinas (1)
- Locke (1)
- Lurks (1)
- MMORPG (1)
- Masato Maegawa (1)
- Mr. Driller (1)
- Nazis (1)
- Orange Box (1)
- Pikmin (1)
- RTS (1)
- Rock Band (1)
- Rorty (1)
- Shigeru Miyamoto (1)
- Sonic the Hedgehog (1)
- Star Ocean (1)
- Super Mario Galaxy (1)
- Super Mario Sunshine (1)
- Taito (1)
- Tanks (1)
- Temporality (1)
- Treasure (1)
- Vanillaware (1)
- WiiWare (1)
- XNA (1)
- Yoshi (1)
- bbs (1)
- candy (1)
- cave story (1)
- citadel (1)
- dialup (1)
- failure (1)
- garry (1)
- geometry wars (1)
- harvest (1)
- kotaku sucks (1)
- peripherals (1)
- progaming (1)
- robotfindskitten (1)
- sociopathy (1)
- solipsism (1)
- spin and win (1)
- t'khasi orion (1)
- tower defense (1)